Description |
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The macro can unfold simple sheet-metal-parts. The parts must have everywhere the same material thickness as typical for sheet-metal-parts. Macro version: 17.0 Last modified: 2018-08-14 FreeCAD version: 17.0 Download: ToolBar Icon Author: ulrich1a |
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ulrich1a |
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Macro Version |
17.0 |
Date last modified |
2018-08-14 |
FreeCAD Version(s) |
17.0 |
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The macro can unfold simple sheet-metal-parts. The parts must have everywhere the same material thickness as typical for sheet-metal-parts. See example:
Temporary code for external macro link. Do not use this code. This code is used exclusively by Addon Manager. Link for optional manual installation: Macro
# This code is copied instead of the original macro code # to guide the user to the online download page. # Use it if the code of the macro is larger than 64 KB and cannot be included in the wiki # or if the RAW code URL is somewhere else in the wiki. from PySide import QtGui, QtCore diag = QtGui.QMessageBox(QtGui.QMessageBox.Information, "Information", "This macro must be downloaded from this link\n" "\n" "https://raw.githubusercontent.com/ulrich1a/sheet_ufo/master/sheet_ufo.py" + "\n" "\n" "Quit this window to access the download page") diag.setWindowFlags(QtCore.Qt.WindowStaysOnTopHint) diag.setWindowModality(QtCore.Qt.ApplicationModal) diag.exec_() import webbrowser webbrowser.open("https://raw.githubusercontent.com/ulrich1a/sheet_ufo/master/sheet_ufo.py")
Select a flat face from your part in the 3D-view. Start the macro.
The macro creates a lot of text in the report-view. This is still a remains of the debugging process of this macro. The edges of the sheet-metal-part may be round or slanting. But if you "walk" from the upper side to the lower side of the sheet-metal-part you should not cross more than one face. In best case the macro generates a new flat solid from your part. If the macro has problems, you may get only a flat shell or a bunch of flattened faces or only an error message.
The macro can be thought of as a companion to the AddWall tool from JMG published here: FreeCAD: Sheet metal tool "Add Wall"
The forum discussion Sheet metal: add wall tool
An updated version is available at: https://github.com/ulrich1a/sheet_ufo
Sheet Metal Unfolder.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # # sheet_ufo.py # # Copyright 2014 Ulrich Brammer <ulrich@Pauline> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # MA 02110-1301, USA. # # # Refactored version December 2015 # Clear division of tasks between analysis and folding # To do: # change code to handle face indexes in the node instead of faces # sheet_ufo16.py # Die Weiterreichung eines schon geschnittenen Seitenfaces macht Probleme. # Die Seitenfaces passen hinterher nicht mehr mit den Hauptflächen zusammen. # Geänderter Ansatz: lasse die Seitenflächen in der Suchliste und # schneide jeweils nur den benötigten Teil raus. # Ich brauche jetzt eine Suchliste und eine Unfoldliste für die # Face-Indices. # To do: # - handle a selected seam # - handle not-circle-curves in bends # - detect features like welded screws # - make a view-provider for bends # - make the k-factor selectable # - upfold or unfold single bends ''' def main(): return 0 if __name__ == '__main__': main() ''' import Part, FreeCADGui from PySide import QtGui from FreeCAD import Base import DraftVecUtils, DraftGeomUtils, math, time # to do: # - Put error numbers into the text # - Put user help into more texts unfold_error = { # error codes for the tree-object 1: ('starting: volume unusable, needs a real 3D-sheet-metal with thickness'), 2: ('Starting: invalid point for thickness measurement'), 3: ('Starting: invalid thickness'), 4: ('Starting: invalid shape'), # error codes for the bend-analysis 10: ('Analysis: zero wires in sheet edge analysis'), 11: ('Analysis: double bends not implemented'), 12: ('Analysis: more than one bend-child actually not supported'), 13: ('Analysis: counter face not found'), 14: ('Analysis: the code can not handle edges without neighbor faces'), 15: ('Analysis: the code needs a face at all sheet edges'), 16: ('Analysis: did not find startangle of bend, please post failing sample for analysis'), # error codes for the unfolding 20: ('Unfold: section wire with less than 4 edges'), 21: ('Unfold: Unfold: section wire not closed'), 22: ('Unfold: section failed'), 23: ('Unfold: CutToolWire not closed'), 24: ('Unfold: bend-face without child not implemented'), 25: ('Unfold: '), -1: ('unknown error')} def equal_vertex(vert1, vert2, p=5): # compares two vertices return (round(vert1.X - vert2.X,p)==0 and round(vert1.Y - vert2.Y,p)==0 and round(vert1.Z - vert2.Z,p)==0) def equal_vector(vec1, vec2, p=5): # compares two vectors return (round(vec1.x - vec2.x,p)==0 and round(vec1.y - vec2.y,p)==0 and round(vec1.z - vec2.z,p)==0) def radial_vector(point, axis_pnt, axis): chord = axis_pnt.sub(point) norm = axis.cross(chord) perp = axis.cross(norm) # print chord, norm, perp dist_rv = DraftVecUtils.project(chord,perp) #test_line = Part.makeLine(axis_pnt.add(dist_rv),axis_pnt) # test_line = Part.makeLine(axis_pnt.add(perp),axis_pnt) # test_line = Part.makeLine(point, axis_pnt) # Part.show(test_line) return perp.normalize() class Simple_node(object): ''' This class defines the nodes of a tree, that is the result of the analysis of a sheet-metal-part. Each flat or bend part of the metal-sheet gets a node in the tree. The indexes are the number of the face in the original part. ''' def __init__(self, f_idx=None, Parent_node= None, Parent_edge = None): self.idx = f_idx # index of the "top-face" self.c_face_idx = None # face index to the opposite face of the sheet (counter-face) self.node_type = None # 'Flat' or 'Bend' self.p_node = Parent_node # Parent node self.p_edge = Parent_edge # the connecting edge to the parent node self.child_list = [] # List of child-nodes = link to tree structure self.child_idx_lists = [] # List of lists with child_idx and child_edge # need also a list of indices of child faces self.sheet_edges = [] # List of edges without child-face self.axis = None self.facePosi = None self.bendCenter = None self.distCenter = None # self.axis for 'Flat'-face: vector pointing from the surface into the metal self.bend_dir = None # bend direction values: "up" or "down" self.bend_angle = None # angle in radians self.tan_vec = None # direction of translation for Bend nodes self._trans_length = None # length of translation for Bend nodes, k-factor used according to DIN 6935 self.analysis_ok = True # indicator if something went wrong with the analysis of the face self.error_code = None # index to unfold_error dictionary # here the new features of the nodes: self.nfIndexes = [] # list of all face-indexes of a node (flat and bend: folded state) self.seam_edges = [] # list with edges to seams # bend faces are needed for movement simulation at single other bends. # otherwise unfolded faces are recreated from self.b_edges self.node_flattened_faces = [] # faces of a flattened bend node. self.actual_angle = None # state of angle in refolded sheet metal part self.p_wire = None # wire common with parent node, used for bend node self.c_wire = None # wire common with child node, used for bend node self.b_edges = [] # list of edges in a bend node, that needs to be recalculated, at unfolding def get_Face_idx(self): # get the face index from the tree-element return self.idx class SheetTree(object): def __init__(self, TheShape, f_idx): self.cFaceTol = 0.002 # tolerance to detect counter-face vertices # this high tolerance was needed for more real parts self.root = None # make_new_face_node adds the root node if parent_node == None self.__Shape = TheShape.copy() self.error_code = None self.failed_face_idx = None if not self.__Shape.isValid(): print "The shape is not valid!" self.error_code = 4 # Starting: invalid shape self.failed_face_idx = f_idx #Part.show(self.__Shape) # List of indices to the shape.Faces. The list is used a lot for face searches. # Some faces will be cut and the new ones added to the list. # So a list of faces independent of the shape is needed. self.f_list = [] #self.__Shape.Faces.copy() does not work self.index_list =[] self.index_unfold_list = [] # indexes needed for unfolding for i in range(len (self.__Shape.Faces)): #for i in range(len (self.f_list)): # if i<>(f_idx): self.index_list.append(i) self.index_unfold_list.append(i) self.f_list.append(self.__Shape.Faces[i]) #print self.index_list self.max_f_idx = len(self.f_list) # need this value to make correct indices to new faces theVol = self.__Shape.Volume if theVol < 0.0001: print "Shape is not a real 3D-object or to small for a metal-sheet!" self.error_code = 1 self.failed_face_idx = f_idx else: # Make a first estimate of the thickness estimated_thickness = theVol/(self.__Shape.Area / 2.0) print "approximate Thickness: ", estimated_thickness # Measure the real thickness of the initial face: Use Orientation and # Axis to make an measurement vector if hasattr(self.__Shape.Faces[f_idx],'Surface'): # Part.show(self.__Shape.Faces[f_idx]) # print 'the object is a face! vertices: ', len(self.__Shape.Faces[f_idx].Vertexes) F_type = self.__Shape.Faces[f_idx].Surface # fixme: through an error, if not Plane Object print 'It is a: ', str(F_type) print 'Orientation: ', str(self.__Shape.Faces[f_idx].Orientation) # Need a point on the surface to measure the thickness. # Sheet edges could be sloping, so there is a danger to measure # right at the edge. # Try with Arithmetic mean of plane vertices m_vec = Base.Vector(0.0,0.0,0.0) # calculating a mean vector for Vvec in self.__Shape.Faces[f_idx].Vertexes: #m_vec = m_vec.add(Base.Vector(Vvec.X, Vvec.Y, Vvec.Z)) m_vec = m_vec.add(Vvec.Point) mvec = m_vec.multiply(1.0/len(self.__Shape.Faces[f_idx].Vertexes)) print "mvec: ", mvec if hasattr(self.__Shape.Faces[f_idx].Surface,'Position'): s_Posi = self.__Shape.Faces[f_idx].Surface.Position k = 0 # while k < len(self.__Shape.Faces[f_idx].Vertexes): # fixme: what if measurepoint is outside? pvert = self.__Shape.Faces[f_idx].Vertexes[k] pvec = Base.Vector(pvert.X, pvert.Y, pvert.Z) shiftvec = mvec.sub(pvec) shiftvec = shiftvec.normalize()*2.0*estimated_thickness measure_pos = pvec.add(shiftvec) # Description: Checks if a point is inside a solid with a certain tolerance. # If the 3rd parameter is True a point on a face is considered as inside if not self.__Shape.isInside(measure_pos, 0.00001, True): print "Starting measure_pos for thickness measurement is outside!" self.error_code = 2 self.failed_face_idx = f_idx if hasattr(self.__Shape.Faces[f_idx].Surface,'Axis'): s_Axis = self.__Shape.Faces[f_idx].Surface.Axis # print 'We have an axis: ', s_Axis if hasattr(self.__Shape.Faces[f_idx].Surface,'Position'): s_Posi = self.__Shape.Faces[f_idx].Surface.Position # print 'We have a position: ', s_Posi s_Ori = self.__Shape.Faces[f_idx].Orientation s_Axismp = Base.Vector(s_Axis.x, s_Axis.y, s_Axis.z).multiply(2.0*estimated_thickness) if s_Ori == 'Forward': Meassure_axis = Part.makeLine(measure_pos,measure_pos.sub(s_Axismp)) ext_Vec = Base.Vector(-s_Axis.x, -s_Axis.y, -s_Axis.z) # Meassure_axis = Part.makeLine(measure_pos,measure_pos.sub(s_Axis.multiply(2.0*estimated_thickness))) else: # Meassure_axis = Part.makeLine(measure_pos,measure_pos.add(s_Axis.multiply(2.0*estimated_thickness))) Meassure_axis = Part.makeLine(measure_pos,measure_pos.add(s_Axismp)) ext_Vec = Base.Vector(s_Axis.x, s_Axis.y, s_Axis.z) # Part.show(Meassure_axis) lostShape = self.__Shape.copy() lLine = Meassure_axis.common(lostShape) lLine = Meassure_axis.common(self.__Shape) print "lLine number edges: ", len(lLine.Edges) measVert = Part.Vertex(measure_pos) for mEdge in lLine.Edges: if equal_vertex(mEdge.Vertexes[0], measVert) or equal_vertex(mEdge.Vertexes[1], measVert): self.__thickness = mEdge.Length # self.__thickness = lLine.Length if (self.__thickness < estimated_thickness) or (self.__thickness > 1.9 * estimated_thickness): self.error_code = 3 self.failed_face_idx = f_idx print "estimated thickness: ", estimated_thickness, " measured thickness: ", self.__thickness Part.show(lLine) def get_node_faces(self, theNode, wires_e_lists): ''' This function searches for all faces making up the node, except of the top and bottom face, which are already there. wires_e_list is the list of wires lists of the top face without the parent-edge theNode: the actual node to be filled with data. ''' # How to begin? # searching for all faces, that have two vertices in common with # an edge from the list should give the sheet edge. # But we also need to look at the sheet edge, in order to not claim # faces from the next node! # Then we have to treat thoses faces, that belongs to more than one # node. Those faces needs to be cut and the face list needs to be updated. # look also at the number of wires of the top face. More wires will # indicate a hole or a feature. print " When will this be called" found_indices = [] # A search strategy for faces based on the wires_e_lists is needed. # for theWire in wires_e_lists: for theEdge in theWire: analyVert = theEdge.Vertexes[0] search_list = [] for x in self.index_list: search_list.append(x) for i in search_list: for lookVert in self.f_list[i].Vertexes: if equal_vertex(lookVert, analyVert): if len(theEdge.Vertexes) == 1: # Edge is a circle if not self.is_sheet_edge_face(theEdge, theNode): found_indices.append(i) # found a node face theNode.child_idx_lists.append([i,theEdge]) #self.index_list.remove(i) # remove this face from the index_list #Part.show(self.f_list[i]) else: nextVert = theEdge.Vertexes[1] for looknextVert in self.f_list[i].Vertexes: if equal_vertex(looknextVert, nextVert): if not self.is_sheet_edge_face(theEdge, theNode): found_indices.append(i) # found a node face theNode.child_idx_lists.append([i,theEdge]) #self.index_list.remove(i) # remove this face from the index_list #Part.show(self.f_list[i]) print "found_indices: ", found_indices def is_sheet_edge_face(self, ise_edge, tree_node): # ise_edge: IsSheetEdge_edge # idea: look at properties of neighbor face # look at edges with distance of sheet-thickness. # if found and surface == cylinder, check if it could be a bend-node. # look at number of edges: # A face with 3 edges is at the sheet edge Cylinder-face or triangle (oh no!) # need to look also at surface! # A sheet edge face with more as 4 edges, is common to more than 1 node. # get the face which has a common edge with ise_edge the_index = None has_sheet_distance_vertex = False for i in self.index_list: for sf_edge in self.f_list[i].Edges: if sf_edge.isSame(ise_edge): the_index = i break if the_index <> None: break # Simple strategy applied: look if the connecting face has vertexes # with sheet-thickness distance to the top face. # fix me: this will fail with sharpened sheet edges with two faces # between top and bottom. if the_index <> None: distVerts = 0 vertList = [] F_type = str(self.f_list[tree_node.idx].Surface) # now we need to search for vertexes with sheet_thickness_distance #if F_type == "<Plane object>": for F_vert in self.f_list[i].Vertexes: if self.isVertOpposite(F_vert, tree_node): has_sheet_distance_vertex = True if len(self.f_list[i].Edges)<5: tree_node.nfIndexes.append(i) self.index_list.remove(i) #Part.show(self.f_list[i]) else: # need to cut the face at the ends of ise_edge self.divideEdgeFace(i, ise_edge, F_vert, tree_node) break else: tree_node.analysis_ok = False tree_node.error_code = 15 # Analysis: the code needs a face at all sheet edges self.error_code = 15 self.failed_face_idx = tree_node.idx Part.show(self.f_list[tree_node.idx]) return has_sheet_distance_vertex def isVertOpposite(self, theVert, theNode): F_type = str(self.f_list[theNode.idx].Surface) vF_vert = Base.Vector(theVert.X, theVert.Y, theVert.Z) if F_type == "<Plane object>": distFailure = vF_vert.distanceToPlane (theNode.facePosi, theNode.axis) - self.__thickness if F_type == "<Cylinder object>": distFailure = vF_vert.distanceToLine (theNode.bendCenter, theNode.axis) - theNode.distCenter # print "counter face distance: ", dist_v + self.__thickness if (distFailure < self.cFaceTol) and (distFailure > -self.cFaceTol): return True else: return False def divideEdgeFace(self, fIdx, ise_edge, F_vert, tree_node): print "Sheet edge face has more than 4 edges!" # first find out where the Sheet edge face has no edge to the opposite side of the sheet # There is a need to cut the face. # make a cut-tool perpendicular to the ise_edge # cut the face and select the good one to add to the node # make another cut, in order to add the residual face(s) to the face list. # Search edges in the face with a vertex common with ise_edge F_type = str(self.f_list[tree_node.idx].Surface) needCut0 = True firstCutFaceIdx = None for sEdge in self.f_list[fIdx].Edges: if equal_vertex(ise_edge.Vertexes[0], sEdge.Vertexes[0]) and \ self.isVertOpposite(sEdge.Vertexes[1], tree_node): needCut0 = False theEdge = sEdge if equal_vertex(ise_edge.Vertexes[0], sEdge.Vertexes[1]) and \ self.isVertOpposite(sEdge.Vertexes[0], tree_node): needCut0 = False theEdge = sEdge if needCut0: #print "need Cut at 0 with fIdx: ", fIdx nFace = self.cutEdgeFace(0, fIdx, ise_edge, tree_node) tree_node.nfIndexes.append(self.max_f_idx) self.f_list.append(nFace) firstCutFaceIdx = self.max_f_idx self.max_f_idx += 1 #self.f_list.append(rFace) #self.index_list.append(self.max_f_idx) #self.max_f_idx += 1 #self.index_list.remove(fIdx) #Part.show(nFace) #else: # Part.show(theEdge) needCut1 = True for sEdge in self.f_list[fIdx].Edges: if equal_vertex(ise_edge.Vertexes[1], sEdge.Vertexes[0]): if self.isVertOpposite(sEdge.Vertexes[1], tree_node): needCut1 = False theEdge = sEdge if equal_vertex(ise_edge.Vertexes[1], sEdge.Vertexes[1]): if self.isVertOpposite(sEdge.Vertexes[0], tree_node): needCut1 = False theEdge = sEdge if needCut1: if needCut0: fIdx = firstCutFaceIdx tree_node.nfIndexes.remove(fIdx) #print "need Cut at 1 with fIdx: ", fIdx nFace = self.cutEdgeFace(1, fIdx, ise_edge, tree_node) tree_node.nfIndexes.append(self.max_f_idx) self.f_list.append(nFace) firstCutFaceIdx = self.max_f_idx self.max_f_idx += 1 #self.f_list.append(rFace) #self.index_list.append(self.max_f_idx) #self.max_f_idx += 1 #if not needCut0: # self.index_list.remove(fIdx) #Part.show(nFace) #else: # Part.show(theEdge) def cutEdgeFace(self, eIdx, fIdx, theEdge, theNode): ''' This function cuts a face in two pieces. one piece is connected to the node. The residual pieces is given for assignment to other nodes. The function returns both pieces of the original face. ''' # print "now the face cutter" if eIdx == 0: otherIdx = 1 else: otherIdx = 0 origin = theEdge.Vertexes[eIdx].Point F_type = str(self.f_list[theNode.idx].Surface) if F_type == "<Plane object>": tan_vec = theEdge.Vertexes[eIdx].Point - theEdge.Vertexes[otherIdx].Point #o_thick = Base.Vector(o_vec.x, o_vec.y, o_vec.z) tan_vec.normalize() vec1 = Base.Vector(theNode.axis.x, theNode.axis.y, theNode.axis.z) # make a copy crossVec = tan_vec.cross(vec1) crossVec.multiply(3.0*self.__thickness) vec1.multiply(self.__thickness) # defining the points of the cutting plane: Spnt1 = origin - theNode.axis - crossVec Spnt2 = origin - theNode.axis + crossVec Spnt3 = origin + theNode.axis + vec1 + crossVec Spnt4 = origin + theNode.axis + vec1 - crossVec if F_type == "<Cylinder object>": ePar = theEdge.parameterAt(theEdge.Vertexes[eIdx]) print "Idx: ", eIdx, " ePar: ", ePar otherPar = theEdge.parameterAt(theEdge.Vertexes[otherIdx]) tan_vec = theEdge.tangentAt(ePar) if ePar < otherPar: tan_vec.multiply(-1.0) #tan_line = Part.makeLine(theEdge.Vertexes[eIdx].Point.add(tan_vec), theEdge.Vertexes[eIdx].Point) #Part.show(tan_line) edge_vec = theEdge.Vertexes[eIdx].copy().Point radVector = radial_vector(edge_vec, theNode.bendCenter, theNode.axis) if theNode.bend_dir == "down": radVector.multiply(-1.0) #rad_line = Part.makeLine(theEdge.Vertexes[eIdx].Point.add(radVector), theEdge.Vertexes[eIdx].Point) #Part.show(rad_line) crossVec = tan_vec.cross(radVector) crossVec.multiply(3.0*self.__thickness) vec1 = Base.Vector(radVector.x, radVector.y, radVector.z) # make a copy vec1.multiply(self.__thickness) # defining the points of the cutting plane: Spnt1 = origin - radVector - crossVec Spnt2 = origin - radVector + crossVec Spnt3 = origin + radVector + vec1 + crossVec Spnt4 = origin + radVector + vec1 - crossVec Sedge1 = Part.makeLine(Spnt1,Spnt2) Sedge2 = Part.makeLine(Spnt2,Spnt3) Sedge3 = Part.makeLine(Spnt3,Spnt4) Sedge4 = Part.makeLine(Spnt4,Spnt1) Sw1 = Part.Wire([Sedge1, Sedge2, Sedge3, Sedge4]) Sf1=Part.Face(Sw1) # cut_solid = Sf1.extrude(tan_vec.multiply(5.0)) #Part.show(cut_solid) #cut_opposite = Sf1.extrude(tan_vec.multiply(-5.0)) cutFaces_node = self.f_list[fIdx].cut(cut_solid) for cFace in cutFaces_node.Faces: for myVert in cFace.Vertexes: if equal_vertex(theEdge.Vertexes[eIdx], myVert): nodeFace = cFace #print "The nodeFace" #Part.show(nodeFace) break ''' cutFaces_residue = self.f_list[fIdx].cut(cut_opposite) for cFace in cutFaces_residue.Faces: for myVert in cFace.Vertexes: if equal_vertex(theEdge.Vertexes[eIdx], myVert): residueFace = cFace #print "the residueFace" #Part.show(residueFace) break ''' return nodeFace #, residueFace def is_sheet_edge3(self, ise_edge, tree_node): # ise_edge: IsSheetEdge_edge # idea: look at properties of neighbor face # look at edges with distance of sheet-thickness. # if found and surface == cylinder, check if it could be a bend-node. # look at number of edges: # A face with 3 edges is at the sheet edge Cylinder-face or triangle (oh no!) # need to look also at surface! # A sheet edge face with more as 4 edges, is common to more than 1 node. # get the face which has a common edge with ise_edge the_index = None has_sheet_distance_vertex = False for i in self.index_list: for sf_edge in self.f_list[i].Edges: if sf_edge.isSame(ise_edge): the_index = i break if the_index <> None: break if the_index <> None: distVerts = 0 vertList = [] F_type = str(self.f_list[tree_node.idx].Surface) # now we need to search for vertexes with sheet_thickness_distance #if F_type == "<Plane object>": for F_vert in self.f_list[i].Vertexes: vF_vert = Base.Vector(F_vert.X, F_vert.Y, F_vert.Z) if F_type == "<Plane object>": distFailure = vF_vert.distanceToPlane (tree_node.facePosi, tree_node.axis) - self.__thickness if F_type == "<Cylinder object>": distFailure = vF_vert.distanceToLine (tree_node.bendCenter, tree_node.axis) - tree_node.distCenter # print "counter face distance: ", dist_v + self.__thickness if (distFailure < self.cFaceTol) and (distFailure > -self.cFaceTol): has_sheet_distance_vertex = True break else: tree_node.analysis_ok = False tree_node.error_code = 15 # Analysis: the code needs a face at all sheet edges self.error_code = 15 self.failed_face_idx = tree_node.idx Part.show(self.f_list[tree_node.idx]) return has_sheet_distance_vertex def make_new_face_node(self, face_idx, P_node, P_edge, wires_e_lists): # e_list: list of edges of the top face of a node without the parent-edge (P_edge) # analyze the face and get type of face ("Flat" or "Bend") # search the counter face, get axis of Face # In case of "Bend" get angle, k_factor and trans_length # put the node into the tree newNode = Simple_node(face_idx, P_node, P_edge) F_type = str(self.__Shape.Faces[face_idx].Surface) # This face should be a node in the tree, and is therefore known! # removed from the list of all unknown faces self.index_list.remove(face_idx) # This means, it could also not be found as neighbor face anymore. #newNode.node_faces.append(self.f_list[face_idx].copy()) newNode.nfIndexes.append(face_idx) such_list = [] for k in self.index_list: such_list.append(k) if F_type == "<Plane object>": newNode.node_type = 'Flat' # fixme print "Face", face_idx+1, " Type: ", newNode.node_type s_Posi = self.__Shape.Faces[face_idx].Surface.Position newNode.facePosi = s_Posi s_Ori = self.__Shape.Faces[face_idx].Orientation s_Axis = self.__Shape.Faces[face_idx].Surface.Axis if s_Ori == 'Forward': ext_Vec = Base.Vector(-s_Axis.x, -s_Axis.y, -s_Axis.z) else: ext_Vec = Base.Vector(s_Axis.x, s_Axis.y, s_Axis.z) newNode.axis = ext_Vec axis_line = Part.makeLine(s_Posi.add(ext_Vec), s_Posi) # Part.show(axis_line) # nead a mean point of the face to avoid false counter faces faceMiddle = Base.Vector(0.0,0.0,0.0) # calculating a mean vector for Vvec in self.__Shape.Faces[face_idx].OuterWire.Vertexes: faceMiddle = faceMiddle.add(Vvec.Point) faceMiddle = faceMiddle.multiply(1.0/len(self.__Shape.Faces[face_idx].OuterWire.Vertexes)) # search for the counter face for i in such_list: counter_found = True for F_vert in self.f_list[i].Vertexes: vF_vert = Base.Vector(F_vert.X, F_vert.Y, F_vert.Z) dist_v = vF_vert.distanceToPlane (s_Posi, ext_Vec) - self.__thickness # print "counter face distance: ", dist_v + self.__thickness if (dist_v > self.cFaceTol) or (dist_v < -self.cFaceTol): counter_found = False if counter_found: # nead a mean point of the face to avoid false counter faces counterMiddle = Base.Vector(0.0,0.0,0.0) # calculating a mean vector for Vvec in self.__Shape.Faces[i].OuterWire.Vertexes: counterMiddle = counterMiddle.add(Vvec.Point) counterMiddle = counterMiddle.multiply(1.0/len(self.__Shape.Faces[i].OuterWire.Vertexes)) distVector = counterMiddle.sub(faceMiddle) counterDistance = distVector.Length if counterDistance < 3*self.__thickness: print "found counter-face", i + 1 newNode.c_face_idx = i self.index_list.remove(i) newNode.nfIndexes.append(i) # Part.show(self.__Shape.Faces[newNode.c_face_idx]) else: counter_found = False print "faceMiddle: ", str(faceMiddle), "counterMiddle: ", str(counterMiddle) #if newNode.c_face_idx == None: # Part.show(axis_line) if F_type == "<Cylinder object>": newNode.node_type = 'Bend' # fixme s_Center = self.__Shape.Faces[face_idx].Surface.Center s_Axis = self.__Shape.Faces[face_idx].Surface.Axis newNode.axis = s_Axis newNode.bendCenter = s_Center edge_vec = P_edge.Vertexes[0].copy().Point print "edge_vec: ", str(edge_vec) if P_node.node_type == 'Flat': dist_c = edge_vec.distanceToPlane (s_Center, P_node.axis) # distance to center else: P_face = self.__Shape.Faces[P_node.idx] radVector = radial_vector(edge_vec, P_face.Surface.Center, P_face.Surface.Axis) if P_node.bend_dir == "down": dist_c = edge_vec.distanceToPlane (s_Center, radVector.multiply(-1.0)) else: dist_c = edge_vec.distanceToPlane (s_Center, radVector) if dist_c < 0.0: newNode.bend_dir = "down" thick_test = self.__Shape.Faces[face_idx].Surface.Radius - self.__thickness else: newNode.bend_dir = "up" thick_test = self.__Shape.Faces[face_idx].Surface.Radius + self.__thickness newNode.distCenter = thick_test # print "Face idx: ", face_idx, " bend_dir: ", newNode.bend_dir print "Face", face_idx+1, " Type: ", newNode.node_type, " bend_dir: ", newNode.bend_dir # need to define the bending angle relative to the Center and the # Axis of the bend surface: # search for line-edges with no common point with edge_vec and fixme: not in the same line # fixme: there could be more than one edge meeting the criteria! number_c_edges = 0 for s_edge in self.__Shape.Faces[face_idx].Edges: c_edg_found = True type_str = str(s_edge.Curve) if type_str.find('Line') == -1: c_edg_found = False # print "found circle in c_edge search" else: # print "found line in c_edge search" for E_vert in s_edge.Vertexes: if equal_vertex(E_vert, P_edge.Vertexes[0]): c_edg_found = False if c_edg_found: c_edge = s_edge number_c_edges = number_c_edges + 1 # print " found the second Line edge of the bend face" # Part.show(c_edge) if number_c_edges > 1: newNode.analysis_ok = False # the code can not handle bend faces with more than one child! newNode.error_code = 12 # ('more than one bend-childs') self.error_code = 12 self.failed_face_idx = face_idx #Start to investigate the angles at self.__Shape.Faces[face_idx].ParameterRange[0] angle_0 = self.__Shape.Faces[face_idx].ParameterRange[0] angle_1 = self.__Shape.Faces[face_idx].ParameterRange[1] length_0 = self.__Shape.Faces[face_idx].ParameterRange[2] length_1 = self.__Shape.Faces[face_idx].ParameterRange[3] # idea: identify the angle at edge_vec = P_edge.Vertexes[0].copy().Point # This will be = angle_start # identify rotSign from angle_end minus angle_start # The tangentvector will be in direction of position at angle_sta + rotSign*90° # calculate the tan_vec from valueAt parPos00 = self.__Shape.Faces[face_idx].valueAt(angle_0,length_0) parPos01 = self.__Shape.Faces[face_idx].valueAt(angle_0,length_1) parPos10 = self.__Shape.Faces[face_idx].valueAt(angle_1,length_0) parPos11 = self.__Shape.Faces[face_idx].valueAt(angle_1,length_1) if equal_vector(edge_vec, parPos00): print "got case 00" angle_start = angle_0 angle_end = angle_1 len_start = length_0 else: if equal_vector(edge_vec, parPos01): print "got case 01" angle_start = angle_0 angle_end = angle_1 len_start = length_1 else: if equal_vector(edge_vec, parPos10): print "got case 10" angle_start = angle_1 angle_end = angle_0 len_start = length_0 else: if equal_vector(edge_vec, parPos11): print "got case 11" angle_start = angle_1 angle_end = angle_0 len_start = length_1 else: newNode.analysis_ok = False newNode.error_code = 16 # Analysis: did not find startangle of bend self.error_code = 16 self.failed_face_idx = face_idx print "did not found start angle, to do to fix" newNode.bend_angle = angle_end - angle_start if newNode.bend_angle < 0.0: angle_tan = angle_start - math.pi/2.0 # newNode.bend_angle = -newNode.bend_angle else: angle_tan = angle_start + math.pi/2.0 tanPos = self.__Shape.Faces[face_idx].valueAt(angle_tan,len_start) tan_vec = radial_vector(tanPos, s_Center, s_Axis) newNode.tan_vec = tan_vec first_vec = radial_vector(edge_vec, s_Center, s_Axis) cross_vec = first_vec.cross(tan_vec) triple_prod = cross_vec.dot(s_Axis) print " the new bend_angle: ", math.degrees(newNode.bend_angle), "triple_prod: ", triple_prod # testing showed, that the bend_angle has to be changed in sign # at the following conditions. if ((triple_prod > 0.0) and (newNode.bend_angle > 0.0)) or \ ((triple_prod < 0.0) and (newNode.bend_angle < 0.0)): newNode.bend_angle = -newNode.bend_angle print "minus bend_angle" if newNode.bend_dir == 'up': k_Factor = 0.65 + 0.5*math.log10(self.__Shape.Faces[face_idx].Surface.Radius/self.__thickness) print "Face", newNode.idx+1, " k-factor: ", k_Factor newNode._trans_length = (self.__Shape.Faces[face_idx].Surface.Radius + k_Factor * self.__thickness/2.0) * newNode.bend_angle else: k_Factor = 0.65 + 0.5*math.log10((self.__Shape.Faces[face_idx].Surface.Radius - self.__thickness)/self.__thickness) newNode._trans_length = (self.__Shape.Faces[face_idx].Surface.Radius - self.__thickness \ + k_Factor * self.__thickness/2.0) * newNode.bend_angle if newNode._trans_length < 0.0: newNode._trans_length = -newNode._trans_length # the _trans_length is always positive, due to correct tan_vec # calculate mean point of face: # fixme implement also for cylindric faces # Search the face at the opposite site of the sheet: #for i in range(len(such_list)): for i in such_list: counter_found = True for F_vert in self.f_list[i].Vertexes: vF_vert = Base.Vector(F_vert.X, F_vert.Y, F_vert.Z) dist_c = vF_vert.distanceToLine (s_Center, s_Axis) - thick_test if (dist_c > self.cFaceTol) or (dist_c < -self.cFaceTol): counter_found = False if counter_found: # to do calculate mean point of counter face #print "found counter Face", such_list[i]+1 newNode.c_face_idx = i self.index_list.remove(i) newNode.nfIndexes.append(i) # Part.show(self.__Shape.Faces[newNode.c_face_idx]) break # Part.show(self.__Shape.Faces[newNode.c_face_idx]) # Part.show(self.__Shape.Faces[newNode.idx]) if newNode.c_face_idx == None: newNode.analysis_ok = False newNode.error_code = 13 # Analysis: counter face not found self.error_code = 13 self.failed_face_idx = face_idx print "No counter-face Debugging Thickness: ", self.__thickness Part.show(self.__Shape.Faces[face_idx]) # now we call the new code self.get_node_faces(newNode, wires_e_lists) #for nFace in newNode.nfIndexes: # Part.show(nFace) if P_node == None: self.root = newNode else: P_node.child_list.append(newNode) return newNode def search_face(self, sf_edge, the_node): # search for the connecting face to sf_edge in the faces of a node search_List = the_node.nfIndexes[:] search_List.remove(the_node.idx) the_index = None for i in search_List: #self.index_list: for n_edge in self.f_list[i].Edges: if sf_edge.isSame(n_edge): the_index = i #if the_index == None: # the_node.analysis_ok = False # the code can not handle? edges without neighbor faces # the_node.error_code = 14 # Analysis: the code can not handle? edges without neighbor faces # self.error_code = 14 # self.failed_face_idx = the_node.idx return the_index def Bend_analysis(self, face_idx, parent_node = None, parent_edge = None): # This functions traverses the shape in order to build the bend-tree # For each relevant face a t_node is created and linked into the tree # the linking is done in the call of self.make_new_face_node #print "Bend_analysis Face", face_idx +1 , # analysis_ok = True # not used anymore? # edge_list = [] wires_edge_lists = [] wire_idx = -1 for n_wire in self.f_list[face_idx].Wires: wire_idx += 1 wires_edge_lists.append([]) #for n_edge in self.__Shape.Faces[face_idx].Edges: for n_edge in n_wire.Edges: if parent_edge: if not parent_edge.isSame(n_edge): #edge_list.append(n_edge) wires_edge_lists[wire_idx].append(n_edge) # else: #edge_list.append(n_edge) wires_edge_lists[wire_idx].append(n_edge) if parent_node: print " Parent Face", parent_node.idx + 1 print "Die Liste: ", self.index_list t_node = self.make_new_face_node(face_idx, parent_node, parent_edge, wires_edge_lists) # Need also the edge_list in the node! print "Die Liste nach make_new_face_node: ", self.index_list # in the new code, only the list of child faces will be analyzed. removalList = [] for child_info in t_node.child_idx_lists: if child_info[0] in self.index_list: print "child in List: ", child_info[0] self.Bend_analysis(child_info[0], t_node, child_info[1]) else: print "remove child from List: ", child_info[0] t_node.seam_edges.append(child_info[1]) # give Information to the node, that it has a seam. print "node faces before: ", t_node.nfIndexes self.makeSeamFace(child_info[1], t_node) removalList.append(child_info) print "node faces with seam: ", t_node.nfIndexes otherSeamNode = self.searchNode(child_info[0], self.root) print "counterface on otherSeamNode: Face", otherSeamNode.c_face_idx+1 self.makeSeamFace(child_info[1], otherSeamNode) #t_node.analysis_ok = False # the code can not handle? edges without neighbor faces #t_node.error_code = 14 # Analysis: the code can not handle? edges without neighbor faces #self.error_code = 14 #self.failed_face_idx = t_node.idx #break for seams in removalList: t_node.child_idx_lists.remove(seams) def searchNode(self, theIdx, sNode): # search for a Node with theIdx in sNode.idx print "my Idx: ", sNode.idx if sNode.idx == theIdx: return sNode else: result = None childFaces = [] for n_node in sNode.child_list: childFaces.append(n_node.idx) print "my children: ", childFaces for n_node in sNode.child_list: nextSearch = self.searchNode(theIdx, n_node) if nextSearch <> None: result = nextSearch break if result<>None: print "this is the result: ", result.idx else: print "this is the result: ", None return result # suche bei mir. wenn ja liefere ab # sonst sind Kinder da? # Wenn Kinder vorhanden, frag solange Kinder bis gefunden # oder kein Kind mehr da. def makeSectionWire(self, theEdge, W_node, Dir = 'up'): #print "mSW Face", W_node.idx +1 # makes a Section wire through the shape # The section wire is used to generate a new flat shell # for the bend faces. origin = theEdge.Vertexes[0].Point o_vec = theEdge.Vertexes[1].Point - theEdge.Vertexes[0].Point o_thick = Base.Vector(o_vec.x, o_vec.y, o_vec.z) o_thick.normalize().multiply(2.0 * self.__thickness) s_Center = self.f_list[W_node.idx].Surface.Center s_Axis = self.f_list[W_node.idx].Surface.Axis vec1 = radial_vector(origin, s_Center, s_Axis) vec1.multiply(self.__thickness) # defining the points of the section plane: if W_node.bend_dir == 'up': Spnt1 = origin - vec1 - o_thick Spnt2 = origin - vec1 + o_vec + o_thick Spnt3 = origin + vec1 + vec1 + o_vec + o_thick Spnt4 = origin + vec1 + vec1 - o_thick else: Spnt4 = origin - vec1 - vec1 - o_thick Spnt3 = origin - vec1 - vec1 + o_vec + o_thick Spnt2 = origin + vec1 + o_vec + o_thick Spnt1 = origin + vec1 - o_thick Sedge1 = Part.makeLine(Spnt1,Spnt2) Sedge2 = Part.makeLine(Spnt2,Spnt3) Sedge3 = Part.makeLine(Spnt3,Spnt4) Sedge4 = Part.makeLine(Spnt4,Spnt1) Sw1 = Part.Wire([Sedge1, Sedge2, Sedge3, Sedge4]) Sf1=Part.Face(Sw1) # # Part.show(Sf1) # find the nearest vertex of theEdge to a plane through s_Center # The section-wire should start at this vertex if (theEdge.Vertexes[0].Point.distanceToPlane(s_Center, s_Axis) < theEdge.Vertexes[1].Point.distanceToPlane(s_Center, s_Axis)): next_pnt = theEdge.Vertexes[1] start_pnt = theEdge.Vertexes[0] start_idx = 0 end_idx = 1 else: next_pnt = theEdge.Vertexes[0] start_pnt = theEdge.Vertexes[1] start_idx = 1 end_idx = 0 # for i in self.index_list: for i in W_node.nfIndexes: singleEdge = Sf1.section(self.f_list[i]) # Part.show(singleEdge) #print "section edges: ", len(singleEdge.Edges) for j in range(len(singleEdge.Edges)): if (equal_vertex(singleEdge.Edges[j].Vertexes[0], start_pnt)): lastEdge = singleEdge.Edges[j].copy() lastConnect = 1 if (equal_vertex(singleEdge.Edges[j].Vertexes[1], start_pnt)): lastEdge = singleEdge.Edges[j].copy() lastConnect = 0 if (equal_vertex(singleEdge.Edges[j].Vertexes[0], next_pnt)): nextEdge = singleEdge.Edges[j].copy() nextConnect = 1 if (equal_vertex(singleEdge.Edges[j].Vertexes[1], next_pnt)): nextEdge = singleEdge.Edges[j].copy() nextConnect = 0 startEdge = Part.makeLine(start_pnt.Point, next_pnt.Point) middleEdge = Part.makeLine(nextEdge.Vertexes[nextConnect].Point, lastEdge.Vertexes[lastConnect].Point) Swire1 = Part.Wire([startEdge, nextEdge, middleEdge, lastEdge ]) # Part.show(Swire1) print "finisch mSW Face", W_node.idx +1 return Swire1 def generateBendShell(self, bend_node): #print "genBendShell Face", bend_node.idx +1 # make new flat faces for the bend_node and return them # the k-Factor is already included in bend_node._trans_length # Part.show(self.__Shape.copy()) flat_shell = [] trans_vec = bend_node.tan_vec * bend_node._trans_length # o_edge: originating edge of the bend = parent edge o_edge = bend_node.p_edge.copy() # We want a section wire at the start of the bend_node, in order # to regenerate a flat body with this section wire. # 3 vectors are needed to generate a section plane: vec1 and # a vector from o_edge and a vector with same direction of o_edge, # but with a length of two times the thickness o_wire = self.makeSectionWire(o_edge, bend_node, bend_node.bend_dir) #Part.show(o_wire) # The same vectors are needed for the other side of the bend face if len(bend_node.child_list)>=1: child_node = bend_node.child_list[0] # fixme: there could be more than one child node for a bend face. # bend_edge = bend_node.edge_pool[child_node.idx][0] bend_edge = child_node.p_edge.copy() b_wire = self.makeSectionWire(bend_edge, bend_node, bend_node.bend_dir).copy() else: number_c_edges = 0 for s_edge in self.f_list[bend_node.idx].Edges: c_edg_found = True type_str = str(s_edge.Curve) if type_str.find('Line') == -1: c_edg_found = False print "found circle in c_edge search in bend Face", bend_node.idx+1 else: print "found line in c_edge search in bend Face", bend_node.idx+1 for E_vert in s_edge.Vertexes: if equal_vertex(E_vert, bend_node.p_edge.Vertexes[0]): c_edg_found = False if c_edg_found: bend_edge = s_edge number_c_edges = number_c_edges + 1 print " found the second Line edge of the bend Face", bend_node.idx+1 #Part.show(bend_edge) t_idx = self.search_face(bend_edge, bend_node) # Part.show(self.f_list[t_idx]) if t_idx <> None: topFace = self.f_list[t_idx].copy() topFace.rotate(self.f_list[bend_node.idx].Surface.Center,bend_node.axis,math.degrees(bend_node.bend_angle)) topFace.translate(trans_vec) flat_shell.append(topFace) s_Center = self.f_list[bend_node.idx].Surface.Center s_Axis = self.f_list[bend_node.idx].Surface.Axis # find the nearest vertex of bend_edge to a plane through s_Center # The section-wire should start at this vertex if (bend_edge.Vertexes[0].Point.distanceToPlane(s_Center, s_Axis) < bend_edge.Vertexes[1].Point.distanceToPlane(s_Center, s_Axis)): next_pnt = bend_edge.Vertexes[1].Point start_pnt = bend_edge.Vertexes[0].Point start_idx = 0 end_idx = 1 else: next_pnt = bend_edge.Vertexes[0].Point start_pnt = bend_edge.Vertexes[1].Point start_idx = 1 end_idx = 0 b_wireList = self.f_list[t_idx].Edges[:] #for remEdge in b_wireList: # print "in b_wireList" # Part.show(remEdge) for remEdge in b_wireList: # Part.show(remEdge) if remEdge.isSame(bend_edge): b_wireList.remove(remEdge) break for singleEdge in b_wireList: #Part.show(singleEdge) # print "section edges: ", len(singleEdge.Edges) if len(singleEdge.Edges) == 1: if (DraftVecUtils.equals(singleEdge.Edges[0].Vertexes[0].Point, start_pnt)): lastEdge = singleEdge.Edges[0].copy() lastConnect = 1 if (DraftVecUtils.equals(singleEdge.Edges[0].Vertexes[1].Point, start_pnt)): lastEdge = singleEdge.Edges[0].copy() lastConnect = 0 if (DraftVecUtils.equals(singleEdge.Edges[0].Vertexes[0].Point, next_pnt)): nextEdge = singleEdge.Edges[0].copy() nextConnect = 1 if (DraftVecUtils.equals(singleEdge.Edges[0].Vertexes[1].Point, next_pnt)): nextEdge = singleEdge.Edges[0].copy() nextConnect = 0 startEdge = Part.makeLine(start_pnt, next_pnt) middleEdge = Part.makeLine(nextEdge.Vertexes[nextConnect].Point, lastEdge.Vertexes[lastConnect].Point) b_wire = Part.Wire([startEdge, nextEdge, middleEdge, lastEdge ]) # Part.show(Swire1) else: print "Found no Face?!" # there is a seam in the metal sheet. # Generate a new face for the seam. ''' b_wire = self.makeSectionWire(bend_edge, bend_node, bend_node.bend_dir).copy() topFace = Part.Face(b_wire) #self.f_list.append(topFace) topFace.rotate(self.f_list[bend_node.idx].Surface.Center,bend_node.axis,math.degrees(bend_node.bend_angle)) topFace.translate(trans_vec) flat_shell.append(topFace) ''' ''' # find the nearest vertex of bend_edge to a plane through s_Center # The section-wire should start at this vertex if (bend_edge.Vertexes[0].Point.distanceToPlane(s_Center, s_Axis) < bend_edge.Vertexes[1].Point.distanceToPlane(s_Center, s_Axis)): next_pnt = bend_edge.Vertexes[1].Point start_pnt = bend_edge.Vertexes[0].Point start_idx = 0 end_idx = 1 else: next_pnt = bend_edge.Vertexes[0].Point start_pnt = bend_edge.Vertexes[1].Point start_idx = 1 end_idx = 0 # find the nextEdge in the node faces search_List = bend_node.nfIndexes[:] search_List.remove(bend_node.idx) the_index = None next_idx = None for i in search_List: for theEdge in self.f_list[i].Edges: if len(theEdge.Vertexes)>1: if equal_vector(theEdge.Vertexes[0].Point, next_pnt): next_idx = 1 if equal_vector(theEdge.Vertexes[1].Point, next_pnt): next_idx = 0 if next_idx <> None: if self.isVertOpposite(theEdge.Vertexes[next_idx], bend_node): nextEdge = theEdge.copy() search_List.remove(i) the_index = i break else: next_idx = None if the_index <> None: break #find the lastEdge last_idx = None for i in search_List: for theEdge in self.f_list[i].Edges: if len(theEdge.Vertexes)>1: if equal_vector(theEdge.Vertexes[0].Point, start_pnt): last_idx = 1 if equal_vector(theEdge.Vertexes[1].Point, start_pnt): last_idx = 0 if last_idx <> None: if self.isVertOpposite(theEdge.Vertexes[last_idx], bend_node): lastEdge = theEdge.copy() search_List.remove(i) the_index = i break else: last_idx = None if the_index <> None: break # find the middleEdge for theEdge in self.f_list[bend_node.c_face_idx].Edges: if len(theEdge.Vertexes)>1: if equal_vector(theEdge.Vertexes[0].Point, start_pnt): last_idx = 1 if equal_vector(theEdge.Vertexes[1].Point, start_pnt): last_idx = 0 if last_idx <> None: if self.isVertOpposite(theEdge.Vertexes[last_idx], bend_node): lastEdge = theEdge.copy() search_List.remove(i) the_index = i break else: last_idx = None ''' b_wire.rotate(self.f_list[bend_node.idx].Surface.Center,bend_node.axis,math.degrees(bend_node.bend_angle)) b_wire.translate(trans_vec) #Part.show(b_wire) #for vert in b_wire.Vertexes: # print "b_wire1 tol: ", vert.Tolerance #for ed in b_wire.Edges: # print "b_wire1 tol: ", ed.Vertexes[0].Tolerance, " ", ed.Vertexes[1].Tolerance sweep_path = Part.makeLine(o_wire.Vertexes[0].Point, b_wire.Vertexes[0].Point) #Part.show(sweep_path) Bend_shell = Part.makeRuledSurface (o_wire, b_wire) # Part.show(Bend_shell) for shell_face in Bend_shell.Faces: flat_shell.append(shell_face ) #Part.show(self.__Shape.copy()) #print "finish genBendShell Face", bend_node.idx +1 return flat_shell def makeSeamFace(self, sEdge, theNode): ''' This function creates a face at a seam of the sheet metal. It works currently only at a flat node. ''' print "now make a seam Face" nextVert = sEdge.Vertexes[1] startVert = sEdge.Vertexes[0] start_idx = 0 end_idx = 1 search_List = theNode.nfIndexes[:] print "This is the search_List: ", search_List search_List.remove(theNode.idx) the_index = None next_idx = None for i in search_List: for theEdge in self.f_list[i].Edges: if len(theEdge.Vertexes)>1: if equal_vertex(theEdge.Vertexes[0], nextVert): next_idx = 1 if equal_vertex(theEdge.Vertexes[1], nextVert): next_idx = 0 if next_idx <> None: if self.isVertOpposite(theEdge.Vertexes[next_idx], theNode): nextEdge = theEdge.copy() search_List.remove(i) the_index = i #Part.show(nextEdge) break else: next_idx = None if the_index <> None: break #find the lastEdge last_idx = None print "This is the search_List: ", search_List for i in search_List: #Part.show(self.f_list[i]) for theEdge in self.f_list[i].Edges: print "find last Edge in Face: ", i, " at Edge: ", theEdge if len(theEdge.Vertexes)>1: if equal_vertex(theEdge.Vertexes[0], startVert): last_idx = 1 if equal_vertex(theEdge.Vertexes[1], startVert): last_idx = 0 if last_idx <> None: print "test for the last Edge" if self.isVertOpposite(theEdge.Vertexes[last_idx], theNode): lastEdge = theEdge.copy() search_List.remove(i) the_index = i #Part.show(lastEdge) break else: last_idx = None if last_idx <> None: break # find the middleEdge mid_idx = None midEdge = None for theEdge in self.f_list[theNode.c_face_idx].Edges: if len(theEdge.Vertexes)>1: if equal_vertex(theEdge.Vertexes[0], nextEdge.Vertexes[next_idx]): mid_idx = 1 if equal_vertex(theEdge.Vertexes[1], nextEdge.Vertexes[next_idx]): mid_idx = 0 if mid_idx <> None: if equal_vertex(theEdge.Vertexes[mid_idx], lastEdge.Vertexes[last_idx]): midEdge = theEdge.copy() #Part.show(midEdge) break else: mid_idx = None if midEdge: break seam_wire = Part.Wire([sEdge, nextEdge, midEdge, lastEdge ]) seamFace = Part.Face(seam_wire) self.f_list.append(seamFace) theNode.nfIndexes.append(self.max_f_idx) self.max_f_idx += 1 def showFaces(self): for i in self.index_list: Part.show(self.f_list[i]) def unfold_tree2(self, node): # This function traverses the tree and unfolds the faces # beginning at the outermost nodes. #print "unfold_tree face", node.idx + 1 theShell = [] nodeShell = [] for n_node in node.child_list: if self.error_code == None: theShell = theShell + self.unfold_tree2(n_node) if node.node_type == 'Bend': trans_vec = node.tan_vec * node._trans_length for bFaces in theShell: bFaces.rotate(self.f_list[node.idx].Surface.Center,node.axis,math.degrees(node.bend_angle)) bFaces.translate(trans_vec) if self.error_code == None: nodeShell = self.generateBendShell(node) else: if self.error_code == None: # nodeShell = self.generateShell(node) for idx in node.nfIndexes: nodeShell.append(self.f_list[idx].copy()) #if len(node.seam_edges)>0: # for seamEdge in node.seam_edges: # self.makeSeamFace(seamEdge, node) print "ufo finish face",node.idx +1 return (theShell + nodeShell) mylist = Gui.Selection.getSelectionEx() # print 'Die Selektion: ',mylist # print 'Zahl der Selektionen: ', mylist.__len__() if mylist.__len__() == 0: mw=FreeCADGui.getMainWindow() QtGui.QMessageBox.information(mw,"Error","""One flat face needs to be selected!""") else: if mylist.__len__() > 1: mw=FreeCADGui.getMainWindow() QtGui.QMessageBox.information(mw,"Error","""Only one flat face has to be selected!""") else: o = Gui.Selection.getSelectionEx()[0] print o.ObjectName if len(o.SubObjects)>1: mw=FreeCADGui.getMainWindow() QtGui.QMessageBox.information(mw,"SubelementError","""Only one flat face has to be selected!""") else: subelement = o.SubObjects[0] if hasattr(subelement,'Surface'): s_type = str(subelement.Surface) if s_type == "<Plane object>": mw=FreeCADGui.getMainWindow() #QtGui.QMessageBox.information(mw,"Hurra","""Lets try unfolding!""") print "name: ",subelement f_number = int(o.SubElementNames[0].lstrip('Face'))-1 #print f_number startzeit = time.clock() TheTree = SheetTree(o.Object.Shape, f_number) # initializes the tree-structure if TheTree.error_code == None: TheTree.Bend_analysis(f_number, None) # traverses the shape builds the tree-structure endzeit = time.clock() print "Analytical time: ",endzeit-startzeit if TheTree.error_code == None: # TheTree.showFaces() theFaceList = TheTree.unfold_tree2(TheTree.root) # traverses the tree-structure if TheTree.error_code == None: unfoldTime = time.clock() print "time to run the unfold: ", unfoldTime - endzeit try: newShell = Part.Shell(theFaceList) except: print("couldn't join some faces, show only single faces") for newFace in theFaceList: Part.show(newFace) else: try: TheSolid = Part.Solid(newShell) solidTime = time.clock() print "time to make the solid: ", solidTime - unfoldTime except: print ("couldn't make a solid, show only a shell, Faces in List: ", len(theFaceList)) Part.show(newShell) showTime = time.clock() print "Show time: ", showTime - unfoldTime else: Part.show(TheSolid) showTime = time.clock() print "Show time: ", showTime - solidTime, " total time: ", showTime - startzeit if TheTree.error_code <> None: print "Error ", unfold_error[TheTree.error_code], print " at Face", TheTree.failed_face_idx+1 QtGui.QMessageBox.information(mw,"Error",unfold_error[TheTree.error_code]) else: print "unfold successful" else: mw=FreeCADGui.getMainWindow() QtGui.QMessageBox.information(mw,"Selection Error","""Sheet UFO works only with a flat face as starter!\n Select a flat face.""") else: mw=FreeCADGui.getMainWindow() QtGui.QMessageBox.information(mw,"Selection Error","""Sheet UFO works only with a flat face as starter!\n Select a flat face.""")