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A volte si ha bisogno di un suggerimento su quanto sia potente uno strumento, senza troppe spiegazioni.
Questa è una raccolta di esempi che possono essere realizzati con determinati strumenti. Per spiegazioni dettagliate vedere le descrizioni degli strumenti e cercare tutorial sul Web.
PartDesign Pad is a tool to create Pad objects, which are prismatic objects such as extrusion objects, cylinders, cones, cubes, wedges...
Each object is based on an outline (yellow), that defines the cross-section shape (preferably made with the Sketcher Workbench).
The outline is dragged along a direction (extruded) to provide the object with a thickness or a length.
By default it is the normal direction of the plane containing the outline (sketch plane). Optionally the direction can be altered by editing parameters in the properties panel or by selecting a separate straight line (white).
Gallery
Cylinder | ![]() |
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Cube | ![]() |
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Cuboid | ![]() |
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Regular Prism | ![]() |
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Wedge | ![]() |
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L-profile | ![]() |
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C-profile | ![]() |
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Z-profile | ![]() |
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T-profile | ![]() |
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Double-T-profile | ![]() |
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H-profile | ![]() |
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PartDesign Additive pipe is a tool to create AdditivePipe objects such as sweep objects, extrusion objects, rotation objects, cylinders, cones, cubes, pyramids, spheres...
Each object is based on at least two lines (preferably made with the Sketcher Workbench):
It is not hard to realize that some objects can be created with other tools too, but would you have guessed how versatile this tool is without these examples?
Gallery
Sphere | ![]() |
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Sphere Segment | ![]() |
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Hemisphere | ![]() |
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Torus | ![]() |
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Cone | ![]() |
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Cylinder | ![]() |
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Pipe Hollow Cylinder |
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Straight Sweep Objects
Cylinder | ![]() |
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Cube | ![]() |
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Cuboid | ![]() |
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Wedge | ![]() |
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Regular Prism | ![]() |
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Star-shaped Prism | ![]() |
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Double-T Beam | ![]() |
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Cone | ![]() |
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Pyramid | ![]() |
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Tilted Pyramid | ![]() |
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Hose (Pipe) |
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Square Pipe | ![]() |
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Wire | ![]() |
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Horn | ![]() |
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Legendary Hex-Wrench |
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Coil Spring | ![]() |
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Hairspring Balance Spring |
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Volute Spring, Conical Spring |
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Square to Circle via path |
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Square to Circle direct |
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Polygon to Star | ![]() |
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A polyline can be used as a path, and the property Transition influences the shapes of the corners.
Transformed needs special attention as it can produce flat areas where the thickness is 0.
Parameter | Iso View | Top View |
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Transformed | ![]()
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Right corner | ![]()
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Round corner | ![]()
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Parameter | Iso View | Top View |
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Standard | ![]()
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Fixed | ![]()
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Frenet | ![]()
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Auxiliary | ![]()
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Binormal |