Macro Pyramid/de

Pyramide

Beschreibung
Dieses Makro erstellt eine parametrische Pyramide. Die Radien und die Höhe werden ähnlich wie bei Part Kegel beim Erstellen festgelegt. Alle Parameter können angepasst werden. Es ist möglich, Pyramiden mit einer perfekten Spitze zu erstellen.

Versionsmakro : 01.01
Datum der letzten Änderung : 2019-11-10
FreeCAD version : Alle
Herunterladen : Werkzeugleisten-Symbol
Autor: Eddy Verlinden, Genk, Belgium
Autor
Eddy Verlinden, Genk, Belgium
Herunterladen
Werkzeugleisten-Symbol
Links
Macro-Version
01.01
Datum der letzten Änderung
2019-11-10
FreeCAD-Version(s)
Alle
Standardverknüpfung
None
Siehe auch
Makro Polyeder

Beschreibung

Dieses Makro erstellt eine parametrische Pyramide.

Hinweis:

Bei Interesse an Polyedern, kann das Makro Polyeder verwendet werden. Auch der externe Arbeitsbereich Pyramiden und Polyeder kann genutzt werden, der dieselbe Funktion enthält.

Beispielerstellung mit dem externen Arbeitsbereich Pyramiden und Polyeder, die dieselbe Funktion enthält.

Anwendung

Skript

Werkzeugleisten-Symbol

pyramid.py

# ***************************************************************************
# *   Copyright (c) 2019  Eddy Verlinden                                    *   
# *                                                                         *
# *   This file is part of the FreeCAD CAx development system.              *
# *                                                                         *
# *   This program is free software; you can redistribute it and/or modify  *
# *   it under the terms of the GNU Lesser General Public License (LGPL)    *
# *   as published by the Free Software Foundation; either version 2 of     *
# *   the License, or (at your option) any later version.                   *
# *   for detail see the LICENCE text file.                                 *
# *                                                                         *
# *   FreeCAD is distributed in the hope that it will be useful,            *
# *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
# *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
# *   GNU Lesser General Public License for more details.                   *
# *                                                                         *
# *   You should have received a copy of the GNU Library General Public     *
# *   License along with FreeCAD; if not, write to the Free Software        *
# *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
# *   USA                                                                   *
# *                                                                         *
# ***************************************************************************


__Title__   = "Macro_Pyramid"
__Author__  = "Eddy Verlinden"
__Version__ = "01.02"
__Date__    = "2021-01-09"
__Comment__ = "This macro creates a parametric pyramid."

import sys
import FreeCAD,FreeCADGui
import Part
import math



def create(obj_name):
    obj=FreeCAD.ActiveDocument.addObject("Part::FeaturePython",obj_name) 
    fpo = Pyramid(obj)
    ViewProviderBox(obj.ViewObject)  
    FreeCAD.ActiveDocument.recompute()
    return fpo


def horizontal_regular_polygon_vertexes(sidescount,radius,z, startangle = 0):
    vertexes = []
    if radius != 0 :
        for i in range(0,sidescount+1):
            angle = 2 * math.pi * i / sidescount + math.pi + startangle
            vertex = (radius * math.cos(angle), radius * math.sin(angle), z)
            vertexes.append(vertex)
    else:
        vertex = (0,0,z)
        vertexes.append(vertex)
    return vertexes


def horizontal_regular_pyramid_vertexes(sidescount,radius,z, startangle = 0):
    vertexes = []
    odd = 0
    if (sidescount % 2) == 0:
        odd = 1
    if radius != 0 :
        for i in range(0,sidescount+1):
            angle = 2 * math.pi * i / sidescount + (math.pi * (odd/sidescount + 1/2)) + startangle * math.pi / 180
            vertex = (radius * math.cos(angle), radius * math.sin(angle), z)
            vertexes.append(vertex)
    else:
        vertex = (0,0,z)
        vertexes.append(vertex)
    return vertexes

# =========================================================================== 

class Pyramid:
 
    radius1value = 0
    radius2value = 0
    sidescountvalue = 0
    side1value = 0
    side2value = 0
    anglez = 0

    def __init__(self, obj, sidescount = 5,radius_bottom = 2 , radius_top = 4, height = 10, angz = 0):
        obj.addProperty("App::PropertyLength","Radius1","Pyramid","Radius of the pyramid").Radius1=radius_bottom
        obj.addProperty("App::PropertyLength","Radius2","Pyramid","Radius of the pyramid").Radius2=radius_top
        obj.addProperty("App::PropertyLength","Height","Pyramid","Height of the pyramid").Height = height
        obj.addProperty("App::PropertyInteger","Sidescount","Pyramid","Sidescount of the pyramid").Sidescount = sidescount
        obj.addProperty("App::PropertyLength","Sidelength1","Pyramid","Sidelength1 of the pyramid")
        obj.addProperty("App::PropertyLength","Sidelength2","Pyramid","Sidelength2 of the pyramid")
        obj.addProperty("App::PropertyAngle","Z_rotation","Pyramid","alfa angle around Z").Z_rotation = angz

        obj.Proxy = self

        
    def execute (self,obj):
              
        sidescount = int(obj.Sidescount)
        angle = 2 * math.pi / sidescount
        radius_bottom = float(obj.Radius1)
        radius_top = float(obj.Radius2)
        sidelength_top = float(obj.Sidelength2)
        sidelength_bottom = float(obj.Sidelength1)
        height = float(obj.Height)
        anglez = float(obj.Z_rotation)

        if radius_bottom != self.radius1value or sidescount != self.sidescountvalue:
            obj.Sidelength1 = radius_bottom * math.sin(angle/2) * 2
            self.radius1value = radius_bottom
            self.side1value = float(obj.Sidelength1)
        elif sidelength_bottom != self.side1value:
            self.radius1value = float(obj.Sidelength1 / 2) / math.sin(angle/2) 
            obj.Radius1 = self.radius1value
            radius_bottom = self.radius1value
            self.side1value = float(obj.Sidelength1)

        if radius_top != self.radius2value or sidescount != self.sidescountvalue: 
            obj.Sidelength2 = radius_top * math.sin(angle/2) * 2
            self.radius2value = float(radius_top)
            self.side2value = float(obj.Sidelength2)
        elif sidelength_top != self.side2value:
            self.radius2value = float(obj.Sidelength2 / 2) / math.sin(angle/2) 
            obj.Radius2 = self.radius2value
            radius_top = self.radius2value
            self.side2value = float(obj.Sidelength2)
            
        self.sidescountvalue = sidescount
        faces = []
        if radius_bottom == 0 and radius_top == 0:
            FreeCAD.Console.PrintMessage("Both radiuses are zero" + "\n")
        else:
            vertexes_bottom = horizontal_regular_pyramid_vertexes(sidescount,radius_bottom,0     ,anglez)
            vertexes_top    = horizontal_regular_pyramid_vertexes(sidescount,radius_top   ,height,anglez)

            if radius_bottom != 0:
                polygon_bottom = Part.makePolygon(vertexes_bottom)
                face_bottom = Part.Face(polygon_bottom)
                faces.append(face_bottom)
            if radius_top != 0:    
                polygon_top = Part.makePolygon(vertexes_top)
                face_top = Part.Face(polygon_top)
                faces.append(face_top)

            for i in range(sidescount):            
                if radius_top == 0:
                    vertexes_side=[vertexes_bottom[i],vertexes_bottom[i+1],vertexes_top[0],vertexes_bottom[i]]
                elif radius_bottom == 0:
                    vertexes_side=[vertexes_bottom[0],vertexes_top[i+1],vertexes_top[i],vertexes_bottom[0]]
                else:
                    vertexes_side=[vertexes_bottom[i],vertexes_bottom[i+1],vertexes_top[i+1],vertexes_top[i],vertexes_bottom[i]]
                polygon_side=Part.makePolygon(vertexes_side)
                faces.append(Part.Face(polygon_side))

            shell = Part.makeShell(faces)   
            solid = Part.makeSolid(shell)
            obj.Shape = solid        
            

# ===========================================================================    

class ViewProviderBox:
    def __init__(self, obj):
        obj.Proxy = self

    def attach(self, obj):
        return

    def updateData(self, fp, prop):
        return

    def getDisplayModes(self,obj):
        return "As Is"
        
    def getDefaultDisplayMode(self):
        return "As Is"

    def setDisplayMode(self,mode):
        return "As Is"

    def onChanged(self, vobj, prop):
        pass
        
    def getIcon(self):
        return """
        /* XPM */
        static char * xpm[] = {
        "32 32 9 1",
        " 	c None",
        ".	c #01035E",
        "+	c #0F0C1D",
        "@	c #4849B7",
        "#	c #5F5E61",
        "$	c #6567FE",
        "%	c #8E9192",
        "&	c #A5A6A4",
        "*	c #FBFEFA",
        "                                ",
        "                                ",
        "                        #       ",
        "                       +#       ",
        "                     &++#       ",
        "                    #+++%       ",
        "                   ++.@+&       ",
        "                 &++.$++&       ",
        "                %++@$$++&       ",
        "               #++@$$@++&       ",
        "             &+++@$$$@++&       ",
        "            %+.+@$$$$+.+&       ",
        "           #+.+@$$$$$+.+&       ",
        "         &+..+@$$$$$@+.+&       ",
        "        &+..+@$$$$$$@+.+&       ",
        "       #+..+@$$$$$$$+..+&       ",
        "      +..++@$$$$$$$$+..+&       ",
        "    %+++++++@$$$$$$@+..+&       ",
        "   #++++...+++@$$$$.+..+&       ",
        "    +........+++@$$+...+&       ",
        "    &+.........+++.+...+        ",
        "     #+...........++...+        ",
        "      #+...........++..+        ",
        "       +............+..+        ",
        "       &++...........+.+        ",
        "         %+++........+++        ",
        "           &#++.......++        ",
        "              #++..+++++&       ",
        "                %++#%           ",
        "                                ",
        "                                ",
        "                                "};
        """
    def __getstate__(self):
        return None

    def __setstate__(self,state):
        return None
       
# ===========================================================================    

if FreeCAD.ActiveDocument == None:
    FreeCAD.newDocument()

create ("Pyramid")
FreeCADGui.SendMsgToActiveView("ViewFit")

Verweis

Diskussion im FreeCAD-Forum: Macros for pyramids and polyhedrons