Tasks Placement

Description

Command for modifying Placement. These options relate only to the position and orientation of the object in space, they do not affect other attributes of the shape. The placement is stored internally as a position, and a rotation (rotation axis and angle transformed into a quaternion). While there are several methods to specify a rotation, for instance with a rotation center, this is only used to affect the rotation computation and is not stored for later operations. Similarly, if a rotation axis of (1,1,1) is specified, it may be normalized when stored in the quaternion and appear as (0.58, 0.58, 0.58) when browsing the object later.

Usage

The function Placement can be accessed in several ways:

Scripting Placement as y/p/r and Matrix
Task_Placement

Enable Placement in Combo View

Options

Translation

Center

Rotation

To adjust our rotation parameters we have two methods available.

This option may be easier to work with, however, even in this mode, there are important things to remember: Positive rotations are in the clockwise direction, looking out from the origin along a positive axis. Or to put it differently, the rotations are positive in the counterclockwise direction, looking in to the origin along a positive axis.

  • Yaw : is a horizontal rotation of a body about a vertical axis. (The symbol ψ is often used for yaw.)
  • Pitch : is defined as an oscillating movement of a vessel fore and aft.
  • Roll : is a rotary movement of a body about its longitudinal axis (roll axis).

Yaw, pitch and roll refer to the attitude of an object in 3D space. These terms are commonly used in aviation. The angles are the Tait-Bryan angles. If you want more information, read Euler angles.

Option Euler angles

Yaw

Pitch

Roll

Links and Example

A practical example of using this command is in the tutorial Aeroplane.

Other explanation on Placement.