Assembly CreateJointFixed

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Assembly CreateJointFixed

Menu location
Assembly → Create a Fixed Joint
Workbenches
Assembly
Default shortcut
F
Introduced in version
1.0
See also
None

Description

The Assembly CreateJointFixed tool creates a joint locking two assembly parts together, preventing any movement or rotation.

Usage

  1. Optionally select two geometric entities of two different parts. Other selections will be rejected.
  2. There are several ways to invoke the tool:
    • Press the Create a Fixed Joint button.
    • Select the Assembly → Create a Fixed Joint option from the menu.
    • Use the keyboard shortcut: F.
  3. Pre-selected parts are moved to meet at their selected entities.
  4. The Create Joint dialog opens in the Task panel listing the pre-selected entities.
  5. Optionally change the joint type in the dropdown list:
    • Select Fixed.
      1. If the selection list is empty: select two geometric entities.
      2. The parts are moved to meet at their selected entities.
      3. Optionally enter an Offset value.
      4. Optionally enter a Rotation value.
      5. Optionally press to change the direction of the joint.
    • Select Revolute.
      1. If the selection list is empty: select two geometric entities.
      2. The parts are moved to meet at their selected entities.
      3. Optionally enter an Offset value.
      4. Optionally press to change the direction of the joint.
      5. Optionally check the Min angle option and enter a value.
      6. Optionally check the Max angle option and enter a value.
    • Select Cylindrical.
      1. If the selection list is empty: select two geometric entities.
      2. Optionally press to change the direction of the joint.
      3. Optionally check the Min length option and enter a value.
      4. Optionally check the Max length option and enter a value.
      5. Optionally check the Min angle option and enter a value.
      6. Optionally check the Max angle option and enter a value.
    • Select Slider.
      1. If the selection list is empty: select two geometric entities.
      2. Optionally enter a Rotation value.
      3. Optionally press to change the direction of the joint.
      4. Optionally check the Min length option and enter a value.
      5. Optionally check the Max length option and enter a value.
    • Select Ball.
      1. If the selection list is empty: select two geometric entities.
    • Select Distance.
      1. If the selection list is empty: select two geometric entities.
      2. Optionally enter a Distance value.
      3. Optionally press to change the direction of the joint.
    • Select Parallel.
      1. If the selection list is empty: select two geometric entities.
      2. Optionally press to change the direction of the joint.
    • Select Perpendicular.
      1. If the selection list is empty: select two geometric entities.
    • Select Angle.
      1. If the selection list is empty: select two geometric entities.
      2. Optionally enter an Angle value.
    • Select RackPinion.
      1. If the selection list is empty: select two geometric entities of two different parts that have previously been used to define a Slider joint and a Revolute joint. (Slider direction and rotation axis must be perpendicular)
      2. Optionally enter a Pitch radius value.
    • Select Screw.
      1. If the selection list is empty: select two geometric entities of two different parts that have previously been used to define a Slider joint and a Revolute joint. (Slider direction and rotation axis must be parallel)
      2. Optionally enter a Pitch radius value.
    • Select Gears.
      1. If the selection list is empty: select two geometric entities of two different parts that have previously been used to define two different Revolute joints.
      2. Optionally enter a Radius 1 value.
      3. Optionally enter a Radius 2 value.
      4. Optionally check/uncheck the Reverse rotation option. (unchecking selects the Belt option) - not working for 1.0 RC so far
    • Select Belt.
      1. If the selection list is empty: select two geometric entities of two different parts that have previously been used to define two different Revolute joints.
      2. Optionally enter a Radius 1 value.
      3. Optionally enter a Radius 2 value.
      4. Optionally check/uncheck the Reverse rotation option. (checking selects the Gears option) - not working for 1.0 RC so far
  6. The Parts are moved to meet at their selected entities.
  7. Press OK to finish the tool.

Notes

Properties

See also: Property editor.

A Fixed object is derived from an App FeaturePython object and inherits all its properties. It also has the following additional properties:

Data

Joint

Removed properties (v.1.0.0-RC-38728) These were the properties that could be used to animate:

Joint Connector 1

Removed properties:

Joint Connector 2

Removed properties:

Limits

Removed property: