Sketcher Rotate/en

Sketcher Rotate

Menu location
Sketch → Sketcher Tools → Rotate / Polar Transform
Workbenches
Sketcher
Default shortcut
Z P
Introduced in version
1.0
See also
None

Description

The Sketcher Rotate tool rotates or optionally creates rotated copies of selected elements. The total number of elements (including the original) can be set directly, and full 360-degree patterns can be created by entering the angle for a full circle. A Symmetric option was added to distribute the elements evenly on both sides of the original. introduced in 26.3

Usage

See also: Drawing aids.

Pos-OVP = Positional On-View-Parameters.
Dim-OVP = Dimensional On-View-Parameters.

  1. Select one or more edges and/or point objects. Constraints, except horizontal and vertical constraints, restricted to the selected elements are also processed. If the original elements are rotated, any other constraints associated with them will be deleted.
  2. There are several ways to invoke the tool:
    • Press the Rotate / Polar Transform button.
    • Select the Sketcher → Sketcher Tools → Rotate / Polar Transform option from the menu.
    • Right-click in the 3D View and select the Rotate / Polar Transform option from the context menu.
    • The keyboard shortcut: Z then P.
  3. The cursor changes to a cross with the tool icon.
  4. The Rotate Parameters section is added at the top of the Sketcher Dialog.
  5. Optionally set the total number of Elements (including the original; the default of 1 keeps only the original): introduced in 26.3
    • Enter a number.
    • Press the U key to increase the number.
    • Press the J key to decrease the number.
  6. Optionally check the Symmetric checkbox to distribute the elements evenly on both sides of the original instead of only in the rotation direction. For an even total, the original element is replaced by two symmetric elements. introduced in 26.3
  7. Optionally check the Apply equal constraints checkbox to exclude dimensional constraints from the operation, and instead apply equal constraints between the original objects and their copies.
  8. Pick the rotation center. Or with Pos-OVP: enter its X- and/or Y-coordinate.
  9. Pick a point to define the reference angle. Or with Dim-OVP: enter it.
  10. Pick a point to define rotation angle. Or with Dim-OVP: enter it.
  11. The original elements are rotated or rotated copies are created. No Pos-OVP or Dim-OVP based constraints are added.

Notes