Part Fillet/ro

Part Fillet

poziția meniului
Part → Fillet
Ateliere
Part, Complete
scurtătură
Nici unul
Prezentat în versiune
-
A se vedea, de asemenea,
Part Chamfer

Descriere

Acest instrument se aplică o pilire (rotunjite) la colțurile/muchiile selectate ale unui obiect. O casetă de dialog vă permite să alegeți obiectele și marginile pe care să lucrați.

The Part Fillet command creates fillets (rounds) on the selected edges of a shape. A dialog allows choosing which shape and which edges to work on.

Plate with filleted corners

Utilizare

  • Porniți instrumentul din bara de instrumente Part sau din meniu. Puteți selecta obiectul înainte sau după pornirea instrumentului.
  • Dacă forma nu a fost selectată înainte de a porni instrumentul, selectați-o din lista derulantă Shape din TaskPanel.
  • Selectați tipul de rotunjire, fie cu raza constantă (implicită), fie cu raza variabilă.
  • Selectați marginile fie în vizualizarea modelului 3D, fie bifând-le în lista de margini din TaskPanel.
  • Setați valoarea razei.
  • Click pe OK pentru a valida.
  1. Optionally select one or more edges in the 3D view.
  2. There are several ways to invoke the command:
    • Press the Fillet... button.
    • Select the Part → Fillet... option from the menu.
  3. The Fillet Edges task panel opens.
    • Optionally (re-) select an item in the Selected shapes list in the Shape section or in the 3D view.
    • Edit the fillet parameters.
  4. Press OK to close the task panel and apply the fillet.

sau în Linux

Part Fillet VS. PartDesign Fillet

Part Fillet VS. PartDesign Fillet

There is another fillet tool in the PartDesign workbench. Please note that their operation is quite different. Check out the PartDesign Fillet reference page for more details on their differences.

Notes on application of Part Fillet

Notes on application of Part Fillet

The fillet tool sometimes fails when trying to fillet complex objects. A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:

  • Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
  • Use the Part → Check Geometry to check for any errors in the shape geometry and correct;
  • Use Part → Refine shape to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
  • Consider using Edit → Preferences → PartDesign to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).

The fillet command sometimes fails when trying to fillet complex shapes. A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:

  • Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
  • Use the Part → Check Geometry to check for any errors in the shape geometry and correct;
  • Use Part → Create a copy → Refine shape to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
  • Consider using Edit → Preferences → PartDesign to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).

The fillet command is affected by the topological naming problem when making a change to a modeling step earlier in the chain that affects the number of faces or vertices. This could cause unpredictable results. Until this problem is resolved it is advised to apply chamfer and fillet operations as the last steps in the modelling chain.