从菜单中选择“零件设计”→“布尔运算”选项。
3,在布尔参数中,单击“添加实体”按钮。活动实体将暂时从 3D 视图中消失,以便于选择工具实体。
4,在三维视图中,选择要在布尔特征中使用的实体。重复此操作以添加更多实体。
5,请在下拉菜单中选择布尔运算类型(熔合、cut或通用)。
6,点击 OK.
Alternatively, objects can be selected prior to pressing the Boolean button. They will be added automatically. When pre-selecting you are not restricted to Bodies. PartDesign ShapeBinder, PartDesign SubShapeBinder and even solids created with other workbenches can then also be selected.
Options
Fuse: merges the tool body or bodies to the active body.
Cut: subtracts the tool body or bodies from the active body.
Common: extracts the intersection from the selected body or bodies with the active body
Press the Remove Body button to remove a body, by selecting it in the 3D View.
Properties
数据Type: sets the Boolean operation (Fuse, Cut, Common)
数据Label: name given to the operation, this name can be changed at convenience.
数据Group: lists the tool bodies.
视图Display: sets the display between 2 modes:
Result (default): displays the result of the Boolean feature. In this mode, the tool Bodies cannot be displayed in their original state, even when their visibility is toggled on.
Tools: displays the tool Bodies in their original state. This mode is useful when tool Bodies need to be edited, or used in later operations.
视图Selectable: true or false. If set to false, the feature cannot be selected in the 3D View.
视图Visibility: true or false. Toggles the feature's visibility in the 3D View.
Limitations
For Common to work with more than one tool body, they must all intersect each other along with the active Body.
Tool bodies adopt the local origin of the active Body. If the active Body is not located at (0,0,0) in the global coordinate system, the tool bodies' placement need to be relative to the active Body. It may be easier to leave the active Body's placement at the origin before applying the Boolean feature, than to change its placement.