Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.
On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.
Usage
There are several ways to invoke the tool:
Press the Subtractive Wedge button. Note: the Subtractive Wedge is part of an icon menu labelled Subtractive Primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
Select the Part Design → Subtractive Primitive → Subtractive Wedge option from the menu.
Sets the boolean operation used to combine the wedge with the base solid. introduced in 26.3
Subtraction (default): the wedge removes its volume from the base solid, as in previous versions.
Common: the wedge keeps only the volume shared between itself and the base solid, discarding everything else.
Properties
Using the default placement, the below inputs are:
DataX min/max : Base face X-axis span
DataY min/max: Wedge height span
DataZ min/max : Base face Z-axis span
DataX2 min/max : Top face X-axis span
DataZ2 min/max : Top face Z-axis span
DataOperation (Enumeration): sets the boolean operation used to combine the feature with the base solid (Subtraction, Common), see Options. introduced in 26.3
Pyramids
Wedges can be used to create pyramids by setting DataX2 min/max and DataZ2 min/max each so that min = max.