Inspect the Helix in the view window, to ensure that the parameters do not result in a self intersecting helix.
Press OK.
Options
When creating an Additive Helix, the Helix parameters dialogue offers several parameters specifying how the sketch should be swept.
Axis
This option specifies the axis about which the sketch is to be swept.
Normal sketch axis: selects the normal of the sketch that runs through the sketch origin as axis. introduced in version 0.20
Vertical sketch axis: selects the vertical sketch axis. This is the default for new helices.
Horizontal sketch axis: selects the horizontal sketch axis.
Construction line: selects a construction line contained in the sketch used by the Helix. The drop down list will contain an entry for each construction line. The first construction line created in the sketch will be labelled Construction line 1.
Base (X/Y/Z) axis: selects the X, Y or Z axis of the Body's Origin;
Select reference...: allows selection in the 3D view of an edge on the Body, or a datum line.
Mode
This controls what parameters will be used to define the helix. The choices are:
Pitch-Height-Angle: definition via the height per turn and the overall height
Pitch-Turns-Angle: definition via the height per turn and the number of turns
Height-Turns-Angle: definition via the overall height and the number of turns
Height-Turns-Growthintroduced in version 0.20: definition via the overall height, the number of turns and the growth of the helical radius. So a Height of zero leads to a path in form of a spiral. A Height and Growth of zero to leads to a path in form of a circle.
Pitch
The distance between turns in the helix.
Height
The height of the helix (center-center).
Turns
The number of turns in the helix. Define as Height/Pitch
Cone Angle
Angle of the cone that forms a hull around the helix. Allowable range: [-89°, +89°].
Left handed
If checked, the turning direction of helix is reversed from default clockwise to counterclockwise.
Reversed
If checked, the axis direction of helix is reversed from default.
Update view
If checked, the helix will be shown in the view, and updated automatically on every change of the parameters.
Preferences
An additive helix that does not intersect the body will be visible in the preview if Tools → Edit parameters... → BaseApp → Preferences → Mod → PartDesign → AdditiveHelixPreview is set to true. The default for this preference is false. introduced in version 0.20
Properties
DataPitch: The axial distance between two turns.
DataHeight: The total length of the helix (not accounting for the extent of the profile)
DataTurns: The number of turns (does not need to be a whole number)
DataAngle: The rate at which the radius of the helix increase along the axis. Allowable range: [-89°, +89°].
DataReference axis: The helix axis
DataMode: The helix input mode (pitch-height, pitch-turns, turns-height)
DataOutside: Not used (Used in SubtractiveHelix)
DataHas Been Edited: If false, the tool will propose an initial value for pitch based on the profile bounding box, so that self intersection is avoided.
DataRefine: true or false. If set to true, cleans the solid from residual edges left by features. See Part RefineShape for more details.
DataProfile: Either a sketch containing a closed contour, or a face.
When using a SubShapeBinder for the profile, selecting the binder in the Tree view will fail, instead the binder's face has to be selected in the 3D view.
Helixes are very difficult for the underlying engine to calculate correctly because the curves involved push floating point precision to its limit. That means that performing further operations on a helix like attempting boolean operations with another object can be very sensitive to small changes. When they fail, they often break the model in surprising ways. To avoid this, you should try to make operations on a helix either clearly overlap (interfere) or clearly not overlap. Exact matches where the surface of the helix is perfectly aligned with the surface of another object are fragile. A thread around a bolt cylinder is an example of this. It may even work initially, and then break later when objects are moved slightly.
Examples
Example helix using a B-spline in the sketchExample helix where the helix axis is normal to the sketch plane resulting in a "Pad with twist" effect.