|
Menu location |
---|
None |
Workbenches |
All |
Default shortcut |
None |
Introduced in version |
0.17 |
See also |
Std Group, PartDesign Body |
부품그릇(내부적으로 App Part라고 함)은 여러 개체를 한 곳에 담아 3D 보기에서 한번에 이동할 수 있게 하는 다목적 그릇입니다.
The Std Part element was developed to be the basic building block to create mechanical assemblies. In particular, it is meant to arrange objects that have a Part TopoShape, like Part Primitives, PartDesign Bodies, and other Part Features. The Std Part provides an Origin object with local X, Y, and Z axes, and standard planes, that can be used as reference to position the contained objects. In addition, Std Parts may be nested inside other Std Parts to create a big assembly from smaller sub-assemblies.
Although it is primarily intended for solid bodies, the Std Part can be used to manage any object that has a Placement property, so it can also contain Mesh Features, sketches, and other objects derived from the App GeoFeature class.
Do not confuse the PartDesign Body with the
Std Part. The first one is a specific object used in the
PartDesign Workbench, intended to model a single contiguous solid by means of PartDesign Features. On the other hand, the Std Part is not used for modelling, just to arrange different objects in space, with the intention to create assemblies.
The Std Part tool is not defined by a particular workbench, but by the base system, thus it is found in the structure toolbar that is available in all workbenches. To group objects arbitrarily without considering their position, use
Std Group; this object does not affect the placements of the elements that it contains, it is essentially just a folder that is used to keep the Tree view organized.
Left: elements inside a Std Part in the Tree view. Right: objects positioned in space, referred to the Origin of the Std Part.
The Std Part, internally called App Part (App::Part
class), is derived from the App GeoFeature (App::GeoFeature
class) and inherits all its properties. It also has several additional properties. Notably properties that help it manage information in the context of an assembly, for example, 데이터Type, 데이터Id, 데이터License, 데이터LicenseURL and 데이터Group.
These are the properties available in the property editor. Hidden properties can be shown by using the Show all command in the context menu of the property editor.
Base
String
): a description for this object. By default, it is an empty string ""
.Link
): the material for this object.Map
): map with additional meta information. By default, it is empty {}
.String
): an identification or part number for this object. By default, it is an empty string ""
.UUID
): the universally unique identifier (UUID) (128-bit number) of the object. This is assigned at creation time.String
): a field to specify the license for this object. By default, it is an empty string ""
.String
): a field to specify the web address to the license or contract for this object. By default, it is an empty string ""
.Color
): a tuple of four floating point RGBA values (r,g,b,a)
to define the color of the object; by default it is (1.0, 1.0, 1.0, 1.0)
, which is displayed as [255,255,255]
on base 255, white color.Placement
): the position of the object in the 3D view. The placement is defined by a Base
point (vector), and a Rotation
(axis and angle). See Placement.
0°
(zero degrees).0
and 1
. If any value is above 1
, the vector is normalized so that the magnitude of the vector is 1
. By default, it is the positive Z axis, (0, 0, 1)
.(0, 0, 0)
.String
): the user editable name of this object, it is an arbitrary UTF8 string.String
): a longer, user editable description of this object, it is an arbitrary UTF8 string that may include newlines. By default, it is an empty string ""
.ExpressionEngine
): a list of expressions. By default, it is empty []
.Bool
): whether to display the object or not.Link
): the App Origin object that is the positional reference for all elements listed in 데이터Group.LinkList
): a list of referenced objects. By default, it is empty []
.Bool
): whether the group is touched or not.Display Options
Enumeration
): Group
.Bool
): if it is true
, the object appears in the Tree view. Otherwise, it is set as invisible.Bool
): if it is true
, the object appears in the 3D view; otherwise it is invisible. By default this property can be toggled on and off by pressing the Space bar in the keyboard.Selection
Enumeration
): Disabled
(default), Enabled
, Object
, Element
.Enumeration
): Shape
(default), BoundBox
. If the option is Shape
, the entire shape (vertices, edges, and faces) will be highlighted in the 3D view; if it is BoundBox
only the bounding box will be highlighted.An open document can contain multiple Parts. But only one Part can be active. The active Part is displayed in the tree view with the background color specified by the Active container value in the preferences editor (by default, light blue). It will also be shown with bold text.
To activate or de-activate a Part:
Document with two Std Parts, of which the second one is active.
The Origin consists of the three standard axes (X, Y, Z) and three standard planes (XY, XZ and YZ). Sketches and other objects can be attached to these elements when creating them.
Left: Part Origin in the Tree view. Right: representation of the Origin elements in the 3D view.
Note: the Origin is an App Origin object (App::Origin
class), while the axes and planes are objects of type App::Line
and App::Plane
respectively. Each of these elements can be hidden and unhidden individually with the Space bar; this is useful to choose the correct reference when creating other objects.
Note 2: all elements inside the Part are referenced to the Part's Origin which means that the Part can be moved and rotated in reference to the global coordinate system without affecting the placement of the elements inside.
The Part's visibility supersedes the visibility of any object it contains. If the Part is hidden, the objects it contains will be hidden as well, even if their individual 보기Visibility property is set to true
. If the Part is visible, then each object's 보기Visibility determines whether the object is shown or not.
The visibility of the Std Part determines whether the objects grouped under it are shown in the 3D view or not. Left: the Part is hidden, so none of the objects will be shown in the 3D view. Right: the Part is visible, so each object controls its own visibility.
See also: FreeCAD Scripting Basics and scripted objects.
See Part Feature for the general information on adding objects to the document.
A Std Part (App Part) is created with the addObject()
method of the document. Once a Part exists, other objects can be added to it with the addObject()
or addObjects()
methods.
import FreeCAD as App
doc = App.newDocument()
part = App.ActiveDocument.addObject("App::Part", "Part")
obj1 = App.ActiveDocument.addObject("PartDesign::Body", "Body")
obj2 = App.ActiveDocument.addObject("Part::Box", "Box")
part.addObjects([obj1, obj2])
App.ActiveDocument.recompute()
You cannot create a scripted App::Part
. However, you can add App::Part
behavior to a scripted Part::FeaturePython
object by using the following code:
class MyGroup(object):
def __init__(self, obj=None):
self.Object = obj
if obj:
self.attach(obj)
def dumps(self):
return
def loads(self, _state):
return
def attach(self, obj):
obj.addExtension("App::OriginGroupExtensionPython")
obj.Origin = FreeCAD.ActiveDocument.addObject("App::Origin", "Origin")
def onDocumentRestored(self, obj):
self.Object = obj
class ViewProviderMyGroup(object):
def __init__(self, vobj=None):
if vobj:
vobj.Proxy = self
self.attach(vobj)
else:
self.ViewObject = None
def attach(self, vobj):
vobj.addExtension("Gui::ViewProviderOriginGroupExtensionPython")
self.ViewObject = vobj
def dumps(self):
return None
def loads(self, _state):
return None
App.ActiveDocument.addObject("Part::FeaturePython",
"Group",
MyGroup(),
ViewProviderMyGroup(),
True)