Std TransformManip

Std TransformManip

Menu location
Edit → Transform
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
Std UserEditMode

Description

The Std TransformManip command allows you to apply rotation increments and translation increments to a selected object. This can be done either by dragging the interactive dragger in the 3D view or, introduced in 1.1, by entering precise values in the task panel, either in the (local) dragger coordinate system or the global coordinate system.

Usage

  1. Select an object with a DataPlacement property. See Notes.
  2. There are several ways to invoke the command:
    • Select the Edit → Transform option from the menu.
    • Select the Transform option from the Tree view context menu.
    • If edit mode is set to Transform you can also double-click the object in the Tree view.
  3. The Transform task panel opens.
  4. Optionally adjust the snapping parameters: These are values for snapping to increments when dragging in the 3D view, either for rotation or translation.
  5. Do one or more of the following:
    • Press and hold the left mouse button on an axis arrow and drag to translate the object along that axis.
    • Press and hold the left mouse button on a plane and drag to translate the object along that plane.
    • Press and hold the left mouse button on a sphere and drag to rotate the object around that axis.
  6. Optionally, adjust the location of the dragger, coordinate system, input precise delta (local), or absolute (global) increments, or move the object to a target object. introduced in 1.1. See the following Options section for more information.
  7. Do one of the following:
    • Press the OK button to confirm and finish the command.
    • Press the Cancel button to revert the applied transformations and finish the command. introduced in 1.0

Options

There are new options introduced in 1.1 for the tool. By default, the options are set to work the same as in version 1.0 and below.

You can adjust the following options:

Dragger

This section controls the interactive dragger (gizmo or axis handles) location and orientation, and its behavior in the 3D view. The object is always transformed around the current dragger coordinate system.

Mode

Allows to adjust the location and orientation of the dragger and therefore the transform origin.

Snapping

Snapping increments are values to control solely the interactive dragging behavior in the 3D view. The object to be transformed snaps to the following increments:

If 0 is set as snapping increment, snapping is deactivated when dragging in the 3D view.

Coordinate system

This dropdown sets the coordinate system for the manual inputs in the task panel. The coordinate system has no effect when transforming the object solely by dragging in the 3D view (except when choosing Global and check to align the dragger rotation to the selected coordinate system.)

The axis labels are also displayed on the dragger in the 3D view, whereas U,V,W is the local coordinate system at the current dragger location, and X,Y,Z is the global coordinate system (equal to the placement value in the property editor, if the dragger is at the object's origin).

Translation

Length input for changing the translation of the object around the current dragger (transform origin).

Rotation

Angular input for changing the rotation of the object around the current dragger (transform origin).

Utilities

Quick actions to transform the selected object.

Notes

Examples

Pick custom dragger

If the dragger is not in view or at an unwanted location, it can be set to either the center of mass or any element in the document (not limited to the object to be transformed):

  1. Invoke the Transform tool.
  2. Choose Dragger → Mode → Custom.
  3. Select any element in the 3D view.
  4. Transform around that dragger origin by either dragging in the 3D view, or changing the values in the task panel.

Demo animation (Click the image, if the animation does not start):

Move feature to global origin

This allows to position bodies and imported STEP files with regard to special features (e.g. holes) in the document:

  1. Invoke the Transform tool.
  2. Choose Dragger → Mode → Custom.
  3. Select the element in the 3D view which needs to be positioned.
  4. Change the Coordinate system to Global.
  5. Input the new position, e.g. 0,0,0 to center the object to be transformed at the dragger location to the global origin.

Demo animation (Click the image, if the animation does not start):

Align to target object

If an object should be transformed to be placed at a target location (reference):

  1. Invoke the Transform tool.
  2. Choose Dragger → Mode → Custom.
  3. Select the reference element in the 3D view.
  4. Click Utilities → Move to other object.
  5. Select the target location (location where the object to be transformed is aligned to, at the current dragger position).
  6. Optional: click Flip to change the orientation, if the objects are intersecting.

Demo animation (Click the image, if the animation does not start):

Drag in global coordinate system if object is not aligned

If an (imported or transformed) object is not aligned to the global coordinate system X, Y, Z but it needs to be dragged (rotation or translation) around the global axes:

  1. Invoke the Transform tool.
  2. Optional: change dragger location Mode.
  3. Select the reference element in the 3D view.
  4. Change the Coordinate system to Global.
  5. Check the option Align dragger rotation with selected coordinate system.
  6. The labels on the dragger change from U,V,W to X,Y,Z and are now aligned to the global coordinate system.

Demo animation (Click the image, if the animation does not start):

Move BIM objects in custom directions

For example to move a BIM door along a skewed wall element:

  1. Invoke the Transform tool.
  2. Choose Dragger → Mode → Custom.
  3. Select an element which is oriented in the target direction.
  4. Transform around that dragger origin by either dragging in the 3D view, or changing the values in the task panel.

Demo animation (Click the image, if the animation does not start):