Part Revolve/es

Part_Revolve

Ubicación en el Menú
Part → Revolve
Entornos de trabajo
Pieza, Completo
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Ninguno

Description

Revoluciona los objetos seleccionados alrededor de un eje dado. Los siguientes tipos de formas están permitidos, y crean las formas de salida indicadas:

Forma de entrada Forma de salida
Vértice Arista
Arista Cara
Contorno Cáscara
Cara Sólido
Cáscara Sólido compuesto

Los sólidos o sólidos compuestos no están permitidos como formas de entrada. Los componentes perpendiculares tampoco están permitidos. Las versiones futuras comprobarán el tipo actual de forma de los objetos compuestos.

Example of revolution

Usage

  1. Optionally select one or more shapes in the 3D View or in the Tree View.
  2. There are several ways to invoke the command:
    • Press the Revolve button.
    • Select the Part → Revolve option from the menu.
  3. The Revolve task panel opens.
    • Optionally click on an item in the Shape list to (re-) select a shape.
    • Optionally keep Shift pressed and click on an item in the Shape list to either add the shape to the selection, or to remove it from the selection.
    • Set the revolution axis and angle and optionally other parameters (see Properties for more details).
  4. Press OK to close the task panel.
  5. One Revolve object will be created for each selected shape.

Each input shape is placed underneath its Revolve object.

Task panel

Notes

  • The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.
  • If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: if the Z-coordinate is 0 and the Y and X-coordinates are non-zero, then the axis will lie in the X-Y plane. Its angle is such that its tangent is the ratio of the given X and Y-coordinates.
  • App Link objects linked to the appropriate object types can also be used as shapes and to specify the axis.
  • If the object to revolve intersects the rotation axis the operation will fail in most cases.

Properties

See also: Property View.

A Part Revolve object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties:

Data

Extrude

  • DatosSource (Link): The shape to revolve.
  • DatosBase (Vector): The base point of the revolution axis.
  • DatosAxis (Vector): The direction of the revolution axis.
  • DatosAxis Link (LinkSub): Link to the edge to use as the revolution axis. Overrides DatosBase and DatosAxis if set.
  • DatosAngle (Angle): The angle span of the revolution. If zero and an arc is used for the DatosAxis Link, the arc's span will be used.
  • DatosSymmetric (Bool): If true, the revolution is extended symmetrically from the profile.
  • DatosSolid (Bool): If true, revolving a closed edge or a closed wire will yield a solid. If False, a shell will result.
  • DatosFace Maker Class (String): If DatosSolid is true, the facemaker class to use when converting wires to faces, otherwise ignored.