Part Revolve/es

Part_Revolve

Ubicación en el Menú
Part → Revolve
Entornos de trabajo
Pieza, Completo
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Ninguno

Description

Revoluciona los objetos seleccionados alrededor de un eje dado. Los siguientes tipos de formas están permitidos, y crean las formas de salida indicadas:

Forma de entrada Forma de salida
Vértice Arista
Arista Cara
Contorno Cáscara
Cara Sólido
Cáscara Sólido compuesto

Los sólidos o sólidos compuestos no están permitidos como formas de entrada. Los componentes perpendiculares tampoco están permitidos. Las versiones futuras comprobarán el tipo actual de forma de los objetos compuestos.

Example of revolution

Usage

  1. Optionally select one or more shapes in the 3D view or in the tree view.
  2. There are several ways to invoke the command:
    • Press the Revolve... button.
    • Select the Part → Revolve... option from the menu.
  3. The Revolve task panel opens.
    • Optionally click on an item in the Shape list to (re-) select a shape.
    • Optionally keep Shift pressed and click on an item in the Shape list to either add the shape to the selection, or to remove it from the selection.
    • Set the revolution axis and angle and optionally other parameters (see Parameters section for more details).
  4. Press OK to close the task panel.
  5. One Revolve object will be created for each selected shape.

Each input shape is placed underneath its Revolve object.

Parameters

The Revolve shape is defined by the following parameters, which can be edited after its creation in the Property editor.

  • Source: the input shape (the shape upon which the Part Revolve was applied).
  • Base: base point of revolution axis.
  • Axis: direction of revolution axis.
  • Axis Link: link to edge to use as revolution axis.
  • Angle: angle span of revolution. If angle is zero and an arc is used for axis link, arc's span will be used.
  • Symmetric: if True, revolution is extended symmetrically from the profile
  • Solid: if True, revolving a closed edge or a closed wire will yield a solid. If False, a shell will result.
  • Face Maker Class: sets C++ class name of face making code, which is used when making solids from wires. This property is here mainly for maintaining backward compatibility. Do not touch, unless you know what you are doing.
  • Placement: the standard placement parameters.
  • Label: label to be shown in the Model tree view (not available on Revolve creation).

Task dialog

Notes

  • The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.
  • If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: if the Z coordinate is 0 and the Y and X coordinates are non-zero, then the axis will lie in the X-Y plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.
  • App Link objects linked to the appropriate object types can also be used as shapes and to specify the axis. introduced in 0.20
  • If the object to revolve intersects the rotation axis the operation will fail in most cases.